Materials will also affect the look of these items too. You'll also be able to craft weapons and tools from various modules to design their look and functionality, making for millions of possible combos. The choice whether to interact with them will then yield their own rewards and challenges. It's all set in a massive new alien environment, which will offer up dynamic world events that happen independently to what you're up to. It's also switching from first-person to third-person perspective, with "advanced character traversal mechanics", which includes sliding, swinging, free-climbing, mantling, parkour, and more. It will feature what Studio Wildcard is calling "Souls-like melee combat", where you can target-lock, block, dodge, pull off combos, staggers, and even special attacks. Originally, Ark 2 was set to be much like its predecessor, aka a 'sandbox survival experience' but things have changed somewhat. We are yet to see any direct Ark 2 gameplay, but developer Studio Wildcard has started to tease what we can expect.
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